If you've read Worm, you know capes aren't clean. They're people — with powers, baggage, debts and politics — held together (or pulled apart) by the teams and agencies around them. XHeroes is a free browser game built for that exact sensibility: you run a cape agency, and the work is as much about your people as it is about the threats.
In Worm, the power is the easy part. The people are the hard part. XHeroes agrees.
Worm is really about the people behind the powers
Beneath the escalating fights, Worm is about teams, handlers and the grind — the Protectorate, the PRT, the villains running their own operations, and the constant weighing of who you can trust and who you can send. XHeroes turns that into a game loop.
Run a cape agency
- Recruit parahumans. Every hero is one of a kind — its own power, personality and grudges. Sign them, learn them, and hold the team together.
- Read the threat. Incidents hide their true nature — the clues are all you get. Misread it and the twist springs. There's no undo.
- Powers are people. Moods, loyalty, fame, demands — push them too far and you get a defector, a leak, a headline.
- Consequences escalate. A living city, nemeses that come back stronger, a press that remembers, and a story that bends to the calls you make.
The grind, the politics, the weight
What Worm fans love is that nothing is free — every win costs something, every roster choice is a gamble, and the city keeps moving whether you're ready or not. XHeroes is built on that pressure: real-time shifts, escalating threats, and people who remember how you treated them.
XHeroes is an independent game made by fans of the genre. It is not affiliated with Worm or its author (Wildbow / John McCrae) — it's just built for people who like capes that feel like people.
Free, in your browser
No download. If you're after games like Worm, a parahuman / cape management game, or you just want to run a team where the powers are the easy part, you can start in a minute.
How to start
- Found your agency. Name it, take your budget, open the board.
- Build your team. Recruit parahumans — and learn what they'll cost you.
- Run the city. Read the threats, make the calls, live with them.
The board's already moving.