One-Punch Man is a comedy about an unbeatable hero, but the engine that makes it tick is the Hero Association: a bureaucracy that ranks heroes by class, tracks their reputation, and dispatches them to the threat of the week. If the ranking board and the who-gets-sent machinery is the part you loved, XHeroes is built to scratch exactly that itch.

It's a free browser game where you run the association, not the hero.

Saitama gets the punch. The Association decides who's even on the call sheet. In XHeroes, that's you.

The Hero Association is the real hook

Strip away the gag and One-Punch Man is obsessed with the system around heroes — the S-Class to C-Class ranks, the public reputation, the monster threat levels, the dispatch when a city's under attack. XHeroes makes that system the game.

Run the association

  • Recruit unique heroes. Every hero is one of a kind — its own power, personality and quirks. Build a roster from rookies to heavy hitters.
  • Threat levels and the clock. Incidents land on your board rated by danger, each ticking down. Read the threat, send the right hero, handle it before it escalates.
  • Rank and reputation. Fame is currency. Heroes — and your association — climb or fall with every call answered, and every one missed.
  • Heroes with attitude. Moods, loyalty, demands, the C-Ranker convinced they deserve an S. Keep them in line or read about it in the press.

Monster of the week, but it's your call

What makes One-Punch Man's structure fun is the escalating threat and the scramble to respond. XHeroes runs on that: a living city, dangers that escalate if ignored, nemeses that come back stronger, and a press that judges every result.

XHeroes is an independent game made by fans of the genre. It is not affiliated with One-Punch Man, ONE, Yusuke Murata, Shueisha or its studios — it's just built for people who loved the Hero Association side of the story.

Free, in your browser

No download. If you're after games like One-Punch Man, a hero association game, or you just want to run the rankings yourself, you can start in a minute.

How to start

  1. Found your association. Name it, take your budget, open the board.
  2. Recruit heroes. Each one unique — learn their powers and tempers.
  3. Answer the call. Dispatch, rank up, and build a name.

A threat just hit the board.

Create your agency →